Resident data ends at 2f24, program starts at 2f24, file ends at 10984 Starting analysis pass at address 2f22 End of analysis pass, low address = 2f24, high address = f590 [Start of text] S001: "INHUMANE" S002: "950201" S003: "5/8" S004: "a" S005: "You can't go that way." S006: "the" S007: "the" S008: "the" S009: "the" S010: "the" S011: "the" S012: "the" S013: "the" S014: "the" S015: "the" S016: "the" S017: "the" S018: "It is pitch dark, and you can't see a thing." S019: "As good-looking as ever." S020: "your former self" S021: "It is very dark. Before you can do anything, something begins gnawing on you." S022: "You are in your tent in the encampment. The tent appears to have been completely cleaned out. It is very hot in here and getting hotter. The tent flap to the south is open." S023: "This is the center of your camp. The entire place seems to be completely deserted. You can see Roboff's tent to the south and the storage tent west. East is open desert." S024: "This is where the party kept all its supplies. However Roboff seems to have cleaned everything out that was of any use. Several arrows of Da-Glo paint on the wall attract your attention to the empty food and water chests." S025: "It is an ordinary electric torch with an auto-ignite button on the handle." S026: "The radio has only one button, which will start a distress/locator beacon." S027: "All you can see in any direction is sand and sunlight. You are sweating like a pig." S028: "You are at the bottom of the hole you just dug. The floor of the hole is a stone slab with a little slot in it. You can nearly smell the riches that must be buried beneath your feet!" S029: "What?! Leave when the riches of the pyramid await you?" S030: "You see nothing interesting about the little slot." S031: "This is a sandy pit with stone walls. You are not likely to be able to climb out. The only thing here is a note taped to the wall." S032: "Fat chance." S033: "Stairways go down to the north, south, east, and west. Which way do you want to go?" S034: "The east/west corridor branches to the south here." S035: "West is a large round pit about 65 feet deep. Running down the center of the pit is an axle with a platform attached at the level of this hall. The platform is swinging around the wall of the pit. You see another hall west across the pit." S036: "You are standing on a wooden platform swinging clockwise around the pit wall. The floor is 65 feet down but halls leave the pit at this level on the east and west sides." S037: "The pit with the swinging platform is east of this intersection. Halls go north and south." S038: "In the center of this room is a stone block. There is a stone disk on the top surface of the block. Directly above the disk is suspended a glass globe just full of spiders and little snakes and scorpions. Exits are north and south." S039: "The contents look nasty." S040: "This room is full of carved demons and devils doing nasty thing to innocent people. There is quite a bit of gold-leaf fresco and bas-relief. Very nice if you don't mind the subject matter. The only exit is south." S041: "This room is decorated in various textures of black stone. A hall leads north. Carved on the floor is an ornate pentacle. This room is very depressing." S042: "The hall ends in an alcove to the south. The intersection in north. Odd... The floor feels a bit shaky here. Nothing to worry about though." S043: "It seems to be filled with green gas." S044: "The corridor goes north to the stairs and south from here. There are alcoves to the east and west. In the floor between the alcoves is a quartz window." S045: "You can dimly see into a tiny room under this corridor. In the tiny room rests a huge glittering diamond!" S046: "This alcove is empty but the floor has a separate stone platform set in it. The platform moves slightly when stepped on but does not move up or down. Directly above the platform is a hole in the ceiling." S047: "This alcove has a stone platform set in the floor. The platform shifts a little but does not move when you step on it. Sticking out of the platform is an iron crank." S048: "You are on the crank platform at the bottom of the shaft under the alcove. There is an opening to the east." S049: "This is a tiny room. The only exit is back west. You can see the quartz window directly above your head." S050: "You are at the end of the hall. To the south is a wooden door with a steel knob on it." S051: "This room is empty except for a small chest at one end. The only exit is the door to the north." S052: "To the hall goes east from here. To the west is the stairway to the round room. A narrow passage leads south." S053: "A wide chasm crosses the passage at this point. Fortunately someone has built a wooden bridge across it. The narrow passage continues south past the bridge and north to the intersection." S054: "The hall goes east and west from here and there is a doorway to the north." S055: "This is the south end of a long room. The walls and floor and ceiling are covered with thousands of metal gadgets that you might want to examine more carefully. There is a path free of gadgets to the north end of the room." S056: "The room stretches away back south. The metal gadgets are clustered even more densely here." S057: "You are in a deep pit up to your chin in sticky grayish glue. You can probably climb out using a rough set of handholds on the east wall. (Probably carved by a previous sucker.)" S058: "There's no way up on that side." S059: "The hall ends in a door to the east. To the west is that pit of glue." S060: "You are wading through knee-deep piles of the fur that is stuck all over you. The door is to the west is jammed open by more of the stuff. The hall continues east." S061: "The walls of this east/west corridor are thick panes of glass over the normal stone blocks. So is the floor which makes it hard to walk on your furry feet." S062: "The hall ends in another glass-covered wall. On this wall is an iron shelf bolted onto the glass. (Actually the bolts go through the glass into the stone wall.) " S063: "This is a landing on the stairway. You can go down to the north or up to the south. A passage leads east." S064: "You are at the bottom of a ladder that goes up a shaft from here. To the south is the stairway up." S065: "The hallway goes east and west here with a branch north." S066: "The north hall ends at a door. Stretched from wall to wall and floor to roof in the hall are long thin metal blades that you have to worm between very carefully." S067: "You are at the south end of a room. There is a door to the south. The floor is covered with hundreds of stalagmites." S068: "This is the north end of the stalagmite room. On the north wall is a button with something written on it. The only way out is back south." S069: "You are outside an ornate door with an ornate iron lock. The hieroglyphics on the door seems to indicate that it leads into the central tomb where the gold coffin is!" S070: "This is the antechamber to the crypt where legends say the many bodies of the Great Lord are buried. There is a brightly painted fresco running around the chamber. The Great Door is west and the sacred crypt is south." S071: "The fresco depicts the pharaoh stepping into a tall blue box, carefully inspecting a large machine and a pile of trash, eating a pizza, and laughing his head off at someone who looks very much like you." S072: "At last! The tomb of the many bodies! Scattered around the room are frescos that must represent the different bodies. The whole room is shockingly valuable." S073: "The bodies depicted seems to decrease in age. The first is an old geezer, the second is rather younger, the third is quite young and wearing a scarf and a coat, etc." S074: "Select a topic: Why Inhumane sucks The history of Infobom Rating Credits " S075: "About Inhumane" S076: "Why Inhumane Sucks" S077: "The History of Infobom" S078: "Rating" S079: "Credits" S080: "BUG CITY" [End of text] [End of file]